A rejected sample can still be useful if the reason is written down before the next run. Instead of throwing the blank away and guessing, keep one short note beside it: alignment, contrast, artwork scale, or setup uncertainty.

AntBelt G1 content should stay practical during the Kickstarter campaign. The goal is not to claim that every material behaves the same way. The goal is to show a repeatable review habit that helps creators learn from each visible result.

One reject-sample note can include:

  1. What looked wrong.
  2. What will change first.
  3. What should stay the same.
  4. What photo angle will prove the change.

This keeps the second run focused. It also keeps makers from changing artwork, placement, and material assumptions all at once, which can make the result harder to interpret.

For more AntBelt G1 update notes, see /updates/.

Back AntBelt G1 on the official Kickstarter page to review current reward details and campaign updates: